VGHS: Episode Six (2012)

Some drama. Some remorse. Some “I don’t care anymore”. Some wow factor. That’s about it for this review I think. Okay, maybe not but this has the most impact, turning point, amazing affect on the audience at the end than any of the episodes so far.

So we start of with a PS2 cover with DXM – tacky yet humorous – and the note of gratitude by Brian. Enter Ted and Ki, and a quiche and the scene goes out the window – literally. So I felt that Ted and Ki, though really great characters and there to aid Brian, are always there. And I understand best friends, and schedules, but I feel Brian can’t grow if they’re always around.

And luckily enough, my mental waves were obviously strong enough to get into the actual scripting! The action packed three on one, plus Jenny was nice to see. Not only does it return us to Brian’s first major kill, but to review and understand why he made VGHS in the first place besides killing the number one player.

He is tactful, resourceful, and knows his character (in game) very well. And this is only shown in the final scene, where not only we are amazed as an audience, but Jenny too. It makes the action scenes more enjoyable, and worthwhile rather than just seeing tactical and kill after kill. This, though, still comes after The Pit, and Brian’s first match scenes though that are actually enthralling to watch, and making me to want and find VGHS, and play this game.

But aside from all the action foreplay, this is the first full episode to use cause and effect to run the story. With an addition of two scenes at the beginning and end, this episode could be a short film in itself. Boy likes girl, both like DXM, girl too focused on work, he throws game out the window.. Ah you know how it goes. But in all honesty it is really self-contained in the narrative which made it a pleasure to watch.

Even the scenes with Law were an enjoyment. There was no overpowering character in the confrontation, it was a neutral playing field and that made it nice to see. It makes you realise that though they play like machines, and their in game characters are exactly like their real life characters, they are above all human (see “sack tap” for human reference).

I think I will again reference the gender roles, just for documentation sake. Jenny saves Brian, and he is feeling hurt about their relationship. Now this is mainly because it’s his story, not Jenny’s so we don’t see her as much as Brian, but to gel it all together, I’m now convinced that this is a concrete gender stereotype reversed script. It holds emotions for everyone, and for that you know it isn’t a churned out screenplay, but heavily debated.

I also want to note for documentation, that Calhoun is the greatest character in this series. You see him as little as the extras, but has the best lines. If there wasn’t ever enough comic lines in this series, Calhoun adds tenfold – “Man this is some good coffee.”

I am confused though how the characters in game talk to each other though. It’s not a major concern, but it does get distracting. You never see the characters talking into their microphone, but theres a microphone so you assume they talk into it – right. But then everybody can hear you, so purpose defeated. But then there could be type chatting, like Starcraft but the keyboards are too small. These petty occurrences strike me as aesthetic attributes that were just, “oh you know it happens, its not important”, because my first concern arose with episode one, and Brian looks for Cheato, and you can hear him in the other rooms but in gameplay. I don’t know, but it is just some food for thought for “nothing is over thinking”.