VGHS: Episode Four (2012)

Everything about this episode is perfect. The story is great, the performances are second to none in value, while the overall feel is inviting. Be warned though, if you are into the series because of the guns, action, and adventure you may be disappointed as this focuses on dancing, neon lights, romance, and coconut.

I said in the first review I am fond of opening title sequences because they teach you all about the film/television show without having to tell you explicitly what’s going to happen. The original title sequence is gaming related, 3D animated, and is something you are highly likely to find in a video game. This episode however, is like we found the delorean, set the destination to 1984, and partied with the neon lights and parents.

There’s nothing really to describe this episode rather than an extremely watered down version of Porky’s (1980) – and when I say watered, I mean it.

The episode doesn’t feel like a party, it felt like VGHS, and that in my opinion is exactly what should happen. From the get go, and the stereotypical feminine objectives – having effort in getting dressed, and baking cakes – Ted and Brian, respectively, make this officially a web series with more than just enjoyment factor.

The constant reserve of gender is seamless, and raises the question that Hollywood often fails to answer, “why do mucho objectives more often than not, are executed by males?” Sure we have films like Lara Croft, and S.A.L.T.; television shows like Chuck (with Sarah being the dominate partner), but whenever we see a male doing “girly” things he’s sick, brainwashed, or forced.

The gender identification in this episode – among other episodes – is exactly what video gamers know to be. Boys and girls will both play Modern Warfare, while rocking out to Guitar Hero, and then spending copious amounts of time in Singstar or Dance Party. The creators of this series hit the characters on the head with their profiles, and hopefully it catches on some sort of subconscious scriptwriting movement.

From Jenny’s room being messy to “baby games” however, there are still attributes to real life gender identities which play firstly in making it not a total opposite storyline (where everything in current cinema is neglected for the other side of the spectrum), but also because its the easiest way to reflect a character by what the audience already knows.

Ted choosing the “Megaultraextreme” difficulty level in Axe Legends video game, to Brian saying he only plays “manly games of war”. We know it’s not possible, and they know its not possible, but without playing on the global stereotype the series wouldn’t be as fantastic as it is.